Innovation Archives - Friend Michael https://friendmichael.com/Tags/innovation Father, husband, geek, entrepreneur, creator. Mon, 09 Dec 2024 17:53:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.2 The Quantum Leap in South Chicago: A New Era for the South Works Site https://friendmichael.com/Blog/the-quantum-leap-in-south-chicago-a-new-era-for-the-south-works-site.html Mon, 09 Dec 2024 17:53:34 +0000 https://friendmichael.com/?p=1101 For decades, the South Works steel mill in South Chicago has stood as a stark reminder of the region’s industrial past, its rusting remnants a testament to ambitious plans that never came to fruition. However, a new proposal aims to transform this site into a hub for cutting-edge technology: the Illinois Quantum and Microelectronics Park. While the promise of a quantum computing campus sparks hope, it also raises questions about feasibility, community involvement, and the potential benefits for South Chicago residents.

The Vision for a Quantum Computing Campus

The Illinois Quantum and Microelectronics Park, anchored by Silicon Valley-based PsiQuantum, is set to occupy 128 acres of the former South Works steel mill site. The ambitious project aims to host a quantum computing campus with a cryoplant to maintain the frigid temperatures required for quantum computers. In addition to research facilities, the campus will also include workforce development programs and supplier facilities for quantum components.

The potential benefits of this project are vast. Quantum computing has the capacity to revolutionize industries ranging from agriculture and manufacturing to pharmaceuticals, energy, and finance. PsiQuantum’s goal of building a one-million-qubit quantum computer could position Illinois as a global leader in this emerging technology. Yet, with only two companies globally managing to exceed processors with 1,000 qubits, the road ahead is far from certain.

Community Skepticism: A History of Broken Promises

The South Works site has seen numerous redevelopment proposals come and go, from plans for a movie studio campus to a 20,000-home neighborhood. Decades of stalled projects have left many residents skeptical about the viability of yet another grand vision. While officials assure that the site’s environmental safety has been confirmed through multiple studies, the shadow of past failures looms large.

Community leaders, such as Alderman Peter Chico, stress the need for collaboration to ensure the project delivers lasting benefits to the Southeast Side. However, skepticism persists, with residents voicing concerns about whether this development will truly materialize or if it’s yet another promise that fails to deliver.

Addressing Environmental and Economic Concerns

Environmental concerns are a focal point for many in South Chicago, a community historically burdened by pollution. Officials have promised that the cryoplant and other facilities will operate without carbon emissions and will have a minimal environmental footprint. Despite these assurances, residents remain cautious, given the site’s history as an industrial hub.

On the economic front, the project is estimated to cost $9 billion, with the potential to attract $20 billion in private investments over the next decade. Illinois has already committed $500 million toward quantum research, and additional funding is expected from the federal government. However, questions remain about how many jobs the campus will create and whether those jobs will be accessible to local residents. Officials have pledged to work with local schools and colleges to create a talent pipeline, but the community demands more concrete commitments.

Unanswered Questions and the Path Forward

Who will benefit most from this development? That’s the question on the minds of South Chicago residents. While PsiQuantum expects to create at least 150 jobs over five years, ranging from doctoral-level positions to technical lab roles, many question whether the local community will see meaningful employment opportunities. With only 20 percent of South Chicago residents holding a bachelor’s degree or higher, the challenge of bridging the skills gap is significant.

Community benefits agreements (CBAs) have been proposed as a way to ensure that local residents and businesses profit from the development. However, neither the city nor project backers have committed to such agreements, citing the early stages of planning. This hesitation has only fueled concerns about transparency and equity in the project’s implementation.

Key Takeaways

  • The Illinois Quantum and Microelectronics Park promises to position South Chicago as a global leader in quantum computing, but the technology is still in its infancy.
  • Decades of failed redevelopment projects have left residents skeptical about the viability of this ambitious plan.
  • Environmental and economic concerns remain at the forefront, with promises of a minimal carbon footprint and investment in local job creation.
  • Community leaders and residents demand assurance that the project will deliver tangible benefits for South Chicago, including accessible jobs and local business opportunities.
  • As planning progresses, transparency and community involvement will be critical to ensuring the project’s success and acceptance.

Source: The Race To Build Quantum Campus Is On — And South Siders Won’t Be Left Behind, Officials Say

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Reflection and superpowers. https://friendmichael.com/Blog/reflection-and-superpowers.html Tue, 23 Jan 2024 00:07:53 +0000 https://friendmichael.com/?p=720 I remember the day I found the internet. Well, not the specific day (it was several lifetimes ago), but the what the moment felt like. It was 1992, on a service called Mindvox out of New York. It was a dial up service, yes using modems, and used the command as its interface. I found this service through a paper magazine called Mondo 2000 – one of two great sources of digital information on paper. The other being Wired… well, the early Wired.

The potential of unencumbered communication between people, real people, was mind blowing. In those days we had “long distance calls” – you had to pay per minute to reach people outside of the arbitrarily placed boundaries (they were intentional, but created as a toll by telcos). This meant you really only called people that weren’t in your city when there was some sense of urgency, or you had business reasons.

Along comes the web, which gave those that cared to learn how, the ability to publish anything we wanted to – for anyone on earth to read. The history of the web is covered well elsewhere so I’ll spare you that rollercoaster. At the time, say 1995, big news media and publishers controlled the narrative, and people were simply one-way consumers – reading magazines, newspapers, and watching TV as the sole sources of information inputs. There were exceptions of course (the BBS, Usenet, FidoNet, Compuserve, AOL, etc.) but most people didn’t know about them.

The sense of wonder and possibility that accompanied this new Information Age has materialized in my world in the form of technology startups. I use the term startup, though it’s not really the best descriptor. It’s more like tests, or more commonly MVPs: I have an idea for a thing, dissect it, build it, then let a few people use it and see what happens. If there’s enough interest, I’ll add a revenue model and test/iterate.

By the way, this is a terrible approach for most founders and will result in a lot of lost sleep and relationships. If you’re looking for the quickest path to MVP, please pick up the Startup Owners Manual and read every page. I do not recommend the “build it and they will come” approach.

I digress. I’ve been reflecting on this ability to make things quickly quite a bit lately. It feels a little like a superpower. I can take something that exists as a simple idea to the computer screen in all of its glory. It may be ugly, but it will work. There’s a term in web development called “full stack” which means front end (browser/client side using HTML/CSS/Javascript etc.) and back end (server side databases/scripting languages, etc.). Today most people are trained (or choose) to specialize in one or the other. There are technical and non-technical founders, single founders in search of co-founders to fill some gap or even help formulate the idea itself.

I’ve been working on a few ideas and will present them here for your scrutiny and feedback. With the launch of Apple’s Vision Pro, one of these ideas has been occupying more time in my brain than it has in a while. It may be the first to materialize… it’s a new take on the web in 3D with no changes required to the web itself. It works with existing websites and infrastructure. More on that soon.

How about you? What’s your superpower?

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How consumers are about to revolutionize casual gaming. Again. https://friendmichael.com/Blog/how-consumers-are-about-to-revolutionize-casual-gaming-again.html Sun, 10 Jun 2018 02:09:26 +0000 http://www.friendmichael.com/?p=468 Something finally hit me like a ton of bricks. We’ve been here before.

How many of you remember what the gaming ecosystem looked like in 2007? There were consoles, PC gaming, Macs were practically a no-show except for “light” games, and mobile gaming was ports of 8 bit gaming engines and evolved versions of snake.

No one cared about playing games on the phone, that’s not what they were for, they were for email (Windows CE, Blackberry), messaging, and phone calls. Nokia’s N-Gage platform notwithstanding 🙂

Fast forward to today, iOS and Android (phones) own the market that was created when the iPhone was released… that market is called “Casual Games.” There’s been no shortage of debate about how powerful the phones are, and how well they can play games, but without a doubt, nearly everyone plays games on their phones.

These games aren’t typically using the latest whiz-bang graphics, or VR, or or even team play. They’re nothing like what a “gamer” would play. They’re far to uninteresting. The gamer wants wicked refresh rates, absurd FPS, and the latest and greatest GPUs and CPUs with as much memory as possible. Add a VR headset and the requirements increase further.

The casual gamer wants to be able to enjoy themselves, play puzzle games, grow farms, checkers, peer to peer backgammon, and so on. Things that run perfectly on their mobile devices.

What’s happening today is a very similar revolution. Oculus released the Oculus go, powered by what amounts to a mobile phone’s core. They’ve stripped the non-essential software and hardware and put it in the market.

What’s different this time? The Oculus Go leverages a well tuned app store ecosystem, developed with their partners at Samsung while building Gear VR. Why does the app store matter? Says Greg Joswiak, Apple vice president of iOS, iPad and iPhone marketing, in a Rolling Stone story called “Apple: How iPhone Gaming Revolutionized Video Games”

“We thought maybe we’d get 50 apps to start, but on the first day we had 500, and we thought that was an omen. But I’d be lying if I said we thought it would be as revolutionary as it would become. It’s changed the world. It’s changed the way software is written and distributed. It’s changed the gaming industry.”

Simply? Consumers want an easy button. The Oculus Go is incredibly simple, and easy. The Oculus Go is not for the “gamers” among us. It’s a very simple and elegant entry into the consumer VR space. It provides exactly the same experience that the current casual games do on iOS and Android, but in VR. You can play with friends, watch movies and TV, and of course you can do most of it in real time with friends.

Here’s a quote from a friend of mine, and new Go convert/evangelist Elie Finegold: “Got another one today for my wife so we can hang together while I’m traveling.” This comes from our first experience in Oculus Rooms. He and I spent the better part of an hour just chatting and catching up. He was so taken by it, well, you see what happened.

We’re on the edge of something great here. I hope you’ll follow along for more as it unfolds.

Previous Go stories:
New to the Oculus Go? Here are 10 apps to get you started.
Wireless consumer VR: slip it on and Go. Anywhere.

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New to the Oculus Go? Here are 10 apps to get you started. https://friendmichael.com/Blog/new-to-the-oculus-go-here-are-10-apps-to-get-you-started.html Mon, 04 Jun 2018 02:32:10 +0000 http://www.friendmichael.com/?p=449 So you just picked up one of the best consumer devices in recent years, the Oculus Go (see my review here), and you’re wondering what to do. I’ve assembled a list of 10 things that will show you the opportunity of the platform, and hopefully they’ll inspire you to explore the store.

Without further ado…

  1. Claro. Claro is an incredibly detailed puzzle game that uses sounds and fine motion to great a serene setting. It’s one of the best examples of what the Oculus Go platform can be. It’s not a AAA VR gaming title with blood and gore, it’s far better. It’s peaceful and makes you think.
  2. Amaze 3D Videos. The Amaze team is building a platform with true 3D videos. They’re not full 360, and frankly they don’t need to be. While the Oculus Go certainly can do 360° video, and well, most people I know use it sitting down. Have you ever watched a 360° video sitting on a couch?
  3. Facebook 360. There are many different type of videos within the Facebook 360 app, but I found the true 360 experiences to be the best. Specifically, watch the video with Bill Gates in Africa (and be prepared to look around in his car. It’s fascinating.).
  4. Proton Pulse. One of my favorite types of games is the breakout game. In these games your job is to move a paddle across the screen to keep a ball bouncing into bricks. It’s a classic game. The goal is to clear the bricks and move to the next level. Proton Pulse takes this into VR, and changes the plane of play. You use your head to move the “paddle” and clear the bricks. There are power-ups and interesting treats as you get better at the game. This one experience solidified the value of the purchase. It’s a great example of an immersive world, straight out of 90’s scifi. It’s now been updated to use the Oculus Go controller!
  5. Wonderglade. This casual game caught me by surprise. The graphics are incredibly detailed, and the app itself is constructed like a board game. It’s not a board game by any means, but it has that feel – it’s more like a launch pad. You move a character to each experience, then enter the experience. Your view turns into the game you selected, and you play away. My favorites are the putt putt game, and the basketball challenge. Neither of which are what you just imagined. At all.
  6. Retarget. This is a puzzle game, with a casual “toss” game play. You toss a red ball toward glass containers, and if you shatter the wrong objects, you lose the level. It felt a lot like an Angry Birds wherein you can complete the level with grading. You can immediate try again to improve your finish. It’s very addicting, and uses the 3D space well.
  7. Art Plunge. If you’ve ever wondered what it’d be like to go into a painting like the Mona Lisa, now is your chance. The world inside the painting has been meticulously recreated to show action and scenes that would have surrounded the setting of the painting. You have to see this to believe it. What caught my eye more than anything though is the navigation technique. Incredibly creative… pick it up to see what it’s like.
  8. Gala360. This is a very simple concept – take incredible 360° photos and show them in a slide show. The unique value here is that in some cases the artists that have taken the photos are available for hire. There are photos from all over the world. Jungles, cityscapes, rooms… everything you can imagine. It’s well worth the $3.99 to unlock all of the images. That’s a Latte from your favorite coffee shop, and it goes to the photographers that have included their works.
  9. Oculus Venues. A few nights ago, Vance Joy graced the stage at Red Rocks Amphitheater and along for the ride was NextVR. This particular experience gave you several views of the venue, changing intermittently as you chat with your seat mates. If you choose to, you’ll have up to four seat mates, with the full ability to chat. If you turn and look around, you’ll be surrounded by other people wearing the Oculus Go or Gear VR. The Facebook details of your seat mates play a role in who you’re seated next to. It’s incredibly helpful to see what things you have in common (friends, groups, etc.) before engaging in conversation. The content is still evolving, but I can’t recommend it enough. Social VR is the future, and Venues does a great job of showing us how and why.
  10. Along Together. I’ll be completely frank, I haven’t purchased this one… yet. It’s two to three times as much as the average title in the Go store, but based on the reviews it’s worth every penny. Out of 37 reviews, 92% are 5 stars, the rest are four stars. Right, nothing below four stars. It’s billed as a VR platformer with problem solving and puzzles that will keep you entertained for hours. It certainly is nice to look at, and showcases what’s possible when experiences leverage the available hardware.

Of course there’s always Oculus Rooms (social game play, like checkers, boggle, etc.) with fellow Oculus Go users, Netflix, Hulu, the web browser (YouTube, gmail, Flipboard, Reddit, etc.) and other things you’ll find entertaining. Look at the reviews of the things I posted above, and view similar things. Also, be sure to keep up with the What’s New section. Find and join the Facebook Oculus Go groups (here, here), and the Reddit dedicated to the device.

If you haven’t yet picked up the go, here’s a link to Amazon. Yes, it’s an affiliate link, so I will earn either $1.99 or $2.49 if you buy the Oculus Go with that link. If you do, thank you! 🙂

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Wireless consumer VR: slip it on and Go. Anywhere. https://friendmichael.com/Blog/wireless-consumer-vr-slip-it-on-and-go-anywhere.html Tue, 29 May 2018 13:19:13 +0000 http://www.friendmichael.com/?p=442 It’s been several days now with the Oculus Go. I find that I’m spending time in it… many hours per day. It’s quite a device for a $199 entry point. Add a decent pair of headphones and the value is pretty unreal. Keep in mind, this is $199, –> all in. <– No PC required, no phone, nothing extra. That’s it.

I live in 350 sq ft. with my wife, daughter, and two dogs. It’s nice to be able to zone out and be in my own space without having to be tethered to the PC and the Samsung HMD Odyssey. I’ve even used it outside in a camping chair.

My current usage patterns suggest that it’s a replacement for using Facebook, Instagram, Reddit, Flipboard, and so on on my iPhone X. I set up a couple of web based Google Mail accounts too. It’s remarkably usable for these things. I have bookmarks set for all of them, so they’re just a click away.

As far as VR experiences, there are several things I keep going back to. Wonder Glade has several mini games. For some reason, I really enjoy the basketball and mini-golf.

Proton Pulse is a great breakout/bricks type game apparently made for Gear VR as it uses head motions, not the controller. I expect that’ll be updated, but it’s well worth the $2.99.

A couple of other interesting things: Mondly (interactive language practice) and MelodyVR (360° live concerts with multiple camera positions).

I also love that Altspace is here. That brings the promise of social VR to an untethered, inexpensive headset. I haven’t tested all of the games, but being able to play with others, cross platform, is intriguing.

I haven’t test the party feature yet. I have a few friends with Go, but if you’re ever online at the same time I am, I’d be happy to give it a shot.

Of course the consumption experiences are great too. Hulu, Netflix, Amaze, Gala… they all do exactly what you expect.

There are some things that would make the experience better, but they’re certainly not show stoppers. Copy and pasting text, a “right click” somehow in the browser, pairing of other Bluetooth devices (keyboard, mouse, headphones), and a way to view a computer’s screen interactively. Think Bigscreen, but two way.

Imagine setting up a virtual server at Digital Ocean with Ubuntu, and being able to control that machine from your Go, anywhere with WIFI. I’d love to use this for work, but like with VR in general, this is still a wide open area for devs to tackle.

More soon.

You can pick one up at Best Buy, or follow this link to Amazon. It is an affiliate link, so if you make a purchase there, Heather and I will receive a small percentage of the sale.

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Why I chose a headless PC as my next workhorse. https://friendmichael.com/Blog/chose-headless-pc-next-workhorse.html https://friendmichael.com/Blog/chose-headless-pc-next-workhorse.html#comments Sun, 20 Aug 2017 16:02:38 +0000 http://www.friendmichael.com/?p=362 I’ve been an unabashed Apple fanboy since 1987, when I met my first Macintosh SE. Black and white, with a tiny 9 inch screen, I knew the world was about to change. Until then, I’d used Commodore and Apple II computers… but the Mac? The Mac was something entirely different.

Thirty years later, computing has moved from a silo on a desktop to a globally disbursed, always connected network. Sure we still have machines in front of us, but they’re used largely to do things with the internet.

Consumers have never had more choice in platforms – all most people need is a way to access the things they’ve stored somewhere in “the cloud.” More and more, the consumer desktop/laptop is being cast aside in favor of smaller and lighter devices, like tablets and large screen smart phones.

It’s with this realization decided that I’ve decided to transcend the idea of an operating system, and move even further toward platform independence. Over the next several years, computing will go through another massive change, moving away from LCD displays placed 16 – 24 inches from your nose to displays resting quite literally on it.

As importantly, the resulting ecosystem will be, by necessity, platform independent. To use the social VR spaces and to participate in the future of work, you’ll need a machine capable of rendering the environment and a headset. There is no place for vendor lock-in in this space.

Great work is being done for the next generation of human computer interaction. Oculus, Vive, Samsung, Pimax, and many others are working on their best versions of VR displays. Room-scale VR is more than a sci-fi feature, it’s available today. The VR market is heating up, with competition in every space – input devices, displays, head and motion tracking, and even in world building. Apple is also on board, and that in itself should serve as notice to the market that a major shift is coming.

But VR is the future, right? Kind of.

On Wednesday of this week, I’ll be assembling my first Windows powered desktop PC in dangerously close to 10 years. It’s a workhorse, with plenty of power for the future. Today it’ll allow me to edit 360° video with ease, and of course edit traditional video as well – all in the name of Epic Mini Life.

It’ll also allow me to use any VR software title on the market with no frame skipping or delays what so ever. I won’t have a “monitor” attached to it, it’ll be “headless.” I’ll be using Virtual Desktop and Leap Motion VR instead of a mouse/trackpad.

It’s going to be an interesting experiment, and it may not work out exactly as I expect, but doing anything worth a damn is filled with the unexpected isn’t it? This is my sweet spot… doing things that have never been done, working on technologies that aren’t yet mainstream, and creating things that most don’t even know they need. Yet.

In case you’re wondering, I’ll be using the 4k Pimax headset instead of Oculus or Vive solutions. I’ll lay out more of that decision as the experiment begins.

You read it here… I’m building a PC, powered by Windows 10. I’ll keep my iPad Pro for portability, and I’ll hand my 2012 MacBook Pro down to my daughter, keeping it in the family.

Here’s to the future. 🙂

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