Something finally hit me like a ton of bricks. We’ve been here before. How many of you remember what the gaming ecosystem looked like in 2007? There were consoles, PC gaming, Macs were practically a no-show except for “light” games, and mobile gaming was ports of 8 bit gaming engines and evolved versions of snake. … Read more How consumers are about to revolutionize casual gaming. Again.
It’s been several days now with the Oculus Go. I find that I’m spending time in it… many hours per day. It’s quite a device for a $199 entry point. Add a decent pair of headphones and the value is pretty unreal. Keep in mind, this is $199, –> all in. <– No PC required, … Read more Wireless consumer VR: slip it on and Go. Anywhere.
Virtual Reality (VR) is improving the way humans interact. It’s creating human scale relationships, new forms of work, and opportunity. The early days of VR were research (funded by the military), big business, health, and science. The latest generation is about intense immersive gaming – sweat, fatigue, adrenaline, and anxiety all present. The experiences are … Read more Work in Virtual Reality is a once in a lifetime opportunity